Advanced Animation - Final Project
GCD 61604 | Advanced Animation
Week 1 - Week 16 ( 24 August 2020 - 7 December 2020 )
Lee Rong Sheng | 0341661Instructions
Final Project
Progression
Here is the draft from project 2 with added some textures:
Here is the draft from project 2 with added some textures:
Mr. Kanan suggested some of the shots that I can use to fill in the gap from my animation. Example from overwatch: Recall short film.
Here are the example that I screenshot:
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<Fig1: "Recall" from Overwatch> |
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<Fig1.1: "Recall" from Overwatch> |
Then, he asked all of us to continually refine and polish our animation. Take care of the timing as well. After I have done with the animation, I started modelling the prop and trying to make the scene looks fuller.
Here are some props that I modelled:
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<Fig2.0: Modeling> |
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<Fig2.1: Modeling> |
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<Fig2.2: Modeling> |
Once I got everything I wanted, I started to play with light and camera angle. I did some research on the lighting because I want those movies kind of colour palettes. Lastly, I used playblast to render my final due to time constraint and my old machine.
Here is the progress:
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<Fig3.0: Lighting> |
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<Fig3.1: Lighting> |
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<Fig3.2: Lighting> |
After gathering all the scenes, I went to After Effect to touch up the colour and added sound effects to it.
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<Fig4.0: After Effect> |
Here is the final outcome of the animation:
Week 14:
I was having a hard time on polishing the animation due to my old machine, I can't do much on it and it freezes every single time so I try to adjust manually as much as I can even though I know that there are still many weird posing in between overall, I think I am quite okay with the final result because all the props and lighting kinda make us less focus on the character animation. I wish I could have more time to work on it and also fix the animation through graph editor. Maybe in the future, after I got a new machine.
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