3D Modeling - Final Project
MMD 60804 | 3D Modeling
Week 10 - Week 15 ( 19 June 2020 - 26 July 2020 )
Lee Rong Sheng | 0341661Instructions
UV Mapping
This week, we were taught about Sculpting by using Zbrush.
Week 12 - 3.072020
Block out
This week, Mr. Kanan gave a short lecture of doing block out before sculpting.
Final Project
Week 10 - 19.06.2020
This week, we were taught about Sculpting by using Zbrush.
- Shortcut keys are different from other 3D software.
- Always Zremesh, to reduce poly counts and distribute ur poly evenly.
- Dynamesh is kinda like Zremesh but has different mesh flows which only can used in zbrush.
Week 12 - 3.072020
Block out
This week, Mr. Kanan gave a short lecture of doing block out before sculpting.
- Zsphere can be used to do block out of a character body.
- Don't put too much of colours on one model. Set 3 Primary colours, and choose one secondary colour.
Final Project
Week 10 - 19.06.2020
Inspiration : Final project
This week, we were tasked to look for inspiration for our final project which is organic shape character. I wanted to create a stylized character so below are some inspirations character that I aim to achieve.
My concept for my character:
Week 11 - 26.06.2020
This week, we were tasked to look for inspiration for our final project which is organic shape character. I wanted to create a stylized character so below are some inspirations character that I aim to achieve.
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< Inspiration 1 > |
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< Inspiration 2 > |
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< Inspiration 3 > |
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< Inspiration 4 > |
My concept for my character:
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< My concept : Archer > |
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< My concept : Weapon design > |
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< My concept : Pose design > |
Block out : Final project
This week, I started doing my block out.
Week 12 - 03.07.2020
Sculpting & Detailing : Final project
Mr. Kanan told me the body is abit way to straight/ anatomy incorrect and need to adjust abit.
I fixed this problem after getting help from Mr. Kanan. First is to dynamest and then zremesh.
Week 13- 14 - 10.07.2020 - 17.07.2020
Progress check : Final project
Ive done all of the character and weapon.
After getting feedback from Mr. Kanan, here is the amendment for the body side view but the knees still needed to be improved.
Week 14 - 24.07.2020
Retopo : Final project
I was using Maya to do repoto because i using mac. It was hard to use compare to Topogun. The quad draw was kinda annoying while doing the clothings but i managed to finish it in a day.
This week, I started doing my block out.
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< Progress : Face sculpting |
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< Progress : Face sculpting > |
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< Progress : Face sculpting > |
Week 12 - 03.07.2020
Sculpting & Detailing : Final project
Mr. Kanan told me the body is abit way to straight/ anatomy incorrect and need to adjust abit.
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< Progress : Face > |
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< Progress : Front view body > |
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< Progress : Side body > |
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< Problem 1> |
Week 13- 14 - 10.07.2020 - 17.07.2020
Progress check : Final project
Ive done all of the character and weapon.
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< Weapon & Character > |
After getting feedback from Mr. Kanan, here is the amendment for the body side view but the knees still needed to be improved.
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< Side view Character > |
Week 14 - 24.07.2020
Retopo : Final project
I was using Maya to do repoto because i using mac. It was hard to use compare to Topogun. The quad draw was kinda annoying while doing the clothings but i managed to finish it in a day.
UV & Baking : Final project
After baking the normal mesh, I moved on to Substance painter. It took me around a few hours to texture it because it was my first time using it. Then, I imported everything to Maya and do rigging for the character pose.
I decided not to use the normal mesh for some parts because the body mesh wasn't really well bake maybe I used the wrong method bake.
Rendering : Final project
After the first rendering, I added one more light source from the left side to add shadow while doing the character turnaround.
Here is the 360 turnaround video :
Here is my final project poster design :
Embedded version :
SketchFab version :
The knee seems broken in SketchFab Version, but it totally fine and not broken in Maya. I tried to fix it but turn out the same.
Reflection
This project was way harder than I th ought because we have to understand the whole workflow of 3D character-building process and using different softwares to finish up our character. It was quite difficult for me while using zbrush due to my tablet issue. It kept pressing the screen itself sometimes my sculpture just gone and I wasnt familiar with the zbrush interface so I redo again and again. But once i get know more into, it actually quite interesting to play with. After the retopo, I was really confused about what to do next, then I sought helps from Mr. Kanan & Wenyi. Thank you for helping me whenever I faced problem. Since I still had a bit of time, I decided to try to rig for my character. It wasn't easy at all, and sometimes the character gets distorted because my character wasnt in a correct flow. I spent roughly about 3 hours for rigging and I'm quite satisfied with the result.
This project has helped me to understand the workflow of 3D character making which I think its a very important study for animation student. Also a big special thank to my classmate, Wenyi. She saved me so many times while I need help. Lastly, we finally get to enjoy our holiday!!!!!
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< Progress : UV unwrapping > |
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< Progress : UV unwrapping > |
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< Progress : Face UV Map> |
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< Progress : Baking > |
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< Progress : Baking > |
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< Normal mesh > |
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< Normal mesh > |
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< Normal mesh > |
I decided not to use the normal mesh for some parts because the body mesh wasn't really well bake maybe I used the wrong method bake.
Rendering : Final project
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< Final outcome > |
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< Final outcome > |
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< Final outcome > |
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< Final outcome > |
After the first rendering, I added one more light source from the left side to add shadow while doing the character turnaround.
Here is the 360 turnaround video :
Here is my final project poster design :
Embedded version :
SketchFab version :
The knee seems broken in SketchFab Version, but it totally fine and not broken in Maya. I tried to fix it but turn out the same.
Reflection
This project was way harder than I th ought because we have to understand the whole workflow of 3D character-building process and using different softwares to finish up our character. It was quite difficult for me while using zbrush due to my tablet issue. It kept pressing the screen itself sometimes my sculpture just gone and I wasnt familiar with the zbrush interface so I redo again and again. But once i get know more into, it actually quite interesting to play with. After the retopo, I was really confused about what to do next, then I sought helps from Mr. Kanan & Wenyi. Thank you for helping me whenever I faced problem. Since I still had a bit of time, I decided to try to rig for my character. It wasn't easy at all, and sometimes the character gets distorted because my character wasnt in a correct flow. I spent roughly about 3 hours for rigging and I'm quite satisfied with the result.
This project has helped me to understand the workflow of 3D character making which I think its a very important study for animation student. Also a big special thank to my classmate, Wenyi. She saved me so many times while I need help. Lastly, we finally get to enjoy our holiday!!!!!
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